الأربعاء، 8 أبريل 2020

28Mm Italian Wars Town


Regular readers will be familiar with the Italian Wars Project which filled up most of this blog over the last year is so. One thing I did want to add was some more specific period buildings, during our recent big playtests I have been using our ECW houses for built up areas, as a famous game show host once said "Its good, but it's not right".


Like many others, due to the Phobon Plague, I have had to change my plans going forward and the holiday in May is off, the brass was still in the bank account and avaliable for redistribution. Searching through eBay I stumbled across a building (The one on the far right of the row furthest from the camera), I took a punt and was impressed, the rest as they say is history.

Three choices now for the reader, 1) watch the Utubes video below, 2) read the text below the Yarkshire TV special or 3) do both !

VIDEO


Before I continue I would just like to state that Yarkshire Gamer is not a company not do I have anything financially related to a gaming company, I have done a few reviews on here now and they have proved quite popular, I have also tried to concentrate on the smaller companies out there, let's face it Flames of War etc are on every other page of every magazine going.

The company in question is called Empires at War, a company I hadn't heard of before these purchases, a great range and a great service. I had added my mobile number to my order (for the two big sets), the following day the owner, Mick rang me and wanted to check if I wanted the duplicate building in the two sets, a quick chat and I was able to drop another building in to replace one of them. Anyway, link below if your interested.

https://empiresatwar.co.uk


The kits are pretty similar to other mdf kits out there, they are avaliable in plain mdf or for a couple of quid more they can be obtained painted, I went for the painted option (being lazy and not that keen on making terrain). They are easy to put together, I sat down with my son over a couple of afternoons and put all of them together is some quality Covid family time. The only tricky part was the window frames which are a bit fiddly but once you get the hang of it it's no problem.

The same town under lockdown
There are a total of 11 buildings including the one off I bought off eBay and these should fullfill my needs for the period going forward, they are also pretty useful for my Spanish Civil War games. I will definitely be going back for some Roman style buildings for my Ancient Punic Wars Collection.


It was also a good excuse to get some of my Italian Wars figures out for a little parade down the town main street.


Looking at some of the individual buildings now, above is the small farm, a couple of buildings which are walled and can be moved around to make a courtyard.


Going down the row there is a three storey house with balcony on the left, a Monastery libary in the middle (that's the building I swapped in) with a small church on the right.


After the church we have a two store house and then at the end of the street, behind the Landsknecht Pike is a Villa.


The villa is particularly impressive (I forgot to put the end wall on for the photos !). Next to that is the rather impressive clock tower, some great detail on the clock here and the facade reminds me of the buildings in Florence.


Coming back down the street after the tower is a 2 storey building with balcony, a Taverna and then a 3 storey building with balcony.


So all in all a rather lovely town, all done and dusted for £200 or thereabouts, I haven't laid a paint brush on any of the buildings these are all straight builds. The only thing I might do with them is put a wash on the pan tile roof on the buildings to weather them a bit, but with my enthusiasm for terrain I probably won't.


Now what else can I spend that holiday money on 🤔


السبت، 28 مارس 2020

DE: Black Heart Kabal With Alaitoc Allies

Eldar brings the pain.

With the new book coming over very soon and with my experience with it so far, I've decided to visit some old comrades of mine to see how they can benefit us to the fullest.  One thing's for damn sure:  Our cost savings have been huge and Black Heart Kabal has been absolutely fantastic for me.

To give you guys an idea how kick-ass Black Heart has been, last night I must have saved at least 15 or so wounds from rolling those 6+++ on my vehicles over the course of THREE turns.  I also started with 5 CPs since I was trying a hybrid Wych build and taking extra Relics and Warlord traits, but ended the game on T3 with 4 CPs AFTER casting a counterspell and multiple Cunning rolls on all the Strategems that were being thrown out.

I stand by firmly what I said before:  Kabal of the Black Heart is the best Kabal.  It's just too flexible and gives you a fantastic amount of protection for free.  The Wych Cult that I brought yesterday was also freaking insane.  I had a unit of Wyches with the Succubus in a Raider and the Succubus herself with the Whip and Blood Dancer threw out 14 freaking attacks (6s to hit turn into 3 hits!).  Check out the article from yesterday to get some better insight into my thought process there.  Sure, my friend had SS Termies eating all those Agonizer wounds (I think 9 or so) and saved like a boss, but if they were any single-wound model, she would have annihilated everyone.  That felt awesome.. especially since you can look at her cost and just shake your head how cost-effective that is (she's 54 points).

With that said, I've been having a blast with Dark Eldar so far.  They feel like they're in a good place so how do we turn it up a notch?  Well for one, we should look to our nearest kin who is CW Eldar.  Harlequins is right around the corner and there might be some good synergy there, but let's first look at what Psykers can bring to our army.

Here's the list:

1999 // 7 CP
Black Heart Battalion +3 CP

HQ:
Archon, Agonizer, Blaster, PGL = 94
Cunning, Living Muse

Archon, Agonizer, Blaster, PGL = 94

TROOP:
5x Warriors, Blaster = 47
10x Warriors, 2x Blaster, Dark Lance = 114
10x Warriors, 2x Blaster, Dark Lance = 114
10x Warriors, 2x Blaster, Dark Lance = 114

+++

Black Heart Spearhead +1 CP

HQ:
Archon, Blaster, PGL = 92

HEAVY:
Ravager, 3x Disintegrators = 125
Ravager, 3x Disintegrators = 125
Ravager, 3x Disintegrators = 125

PARTY BOATS:
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85

+++

Alaitoc Patrol +0 CP

HQ:
Farseer Skyrunner = 135
Doom, Mind War

TROOP:
5x Rangers = 60

FLYER:
Hemlock Wraithfighter = 210
Jinx

Hemlock Wraithfighter = 210
Jinx

+++

Firepower:
9 Disintegrators at BS3+
6 Dark Lances at BS3+
7 Blasters at BS3+
3 Blaster at BS2+
26 Splinter Rifles at BS3+
4 Heavy D-Scythes at Auto

Yes, I was always an Alaitoc player.  Said no Eldar ever.

Here's what the Alaitoc Patrol offers:
  • Hemlocks - These things are insane with the -2 to Hit from Alaitoc and their auto-hitting S12 AP-4 D2 damage weapons.  Not to mention they can Smite, have Jinx and have built-in Spirit Stones.  Let's also not forget that they debuff leadership within 12" of them and that works very nicely with our sped up PFP table thanks to Black Heart, PGLs and Mind War.
  • Doomseer - This is damage consistency at its best.  The Skyrunner gives you movement to keep up with our army and Doom is arguably one of the best spells in the game.  It drastically increases the killing potential of all of your units on a single target and works perfectly with Disintegrators due to needing 5s in some cases vs. heavier armored targets.  This works very nicely in conjunction with Jinx because you're just increasing damage so much higher, turning Dissies into AP-4 in most cases vs. 2+ armor or removing that cover save bonus.
  • Mind War - With leadership debuffs, you can actually get this off pretty reliably and kill key targets before they ever get a chance to hit your lines.  When you have the right kinds of debuffs, this becomes a much more reliable Smite that can seriously threaten even the most daunting of foes i.e. Magnus.
  • Psychic Protection - Let's not forget that the Farseer can dispel twice a turn and so can the Hemlocks.  Enough said there I think.

Sure, I lose firepower overall, but I also gain Heavy D-Scythes that are utterly ridiculous in their own right.  I also gain the ability to turn up the damage big time on key targets when I want to and that cannot be underestimated.  What do you guys think?  Is this more powerful than pure Kabal?

Something A Little different....The First Of The Romans

One on-going project I have at the moment (and one which is going to go on for quite a long time!), is painting up a lot of Warlord Early Imperial Romans. Not for me, I might add, but fun nonetheless. Here are the first 2 cohorts- eventually I'll have a couple of Legions worth + all the Auxilia to do. So, quite a bit.
I'm not doing this alone, thank God, but as part of a team of painters in order to accomplish this massive task.

I've always wanted to do an Early Imperial army, but have never actually got round to it, one of those situations common to just about every wargamer, we all have "those projects" I guess, so having the opportunity to paint one for someone else will hopefully get it out of my system.
Early Imperials have always been the "classic" Romans for me, Square Scutem, Lorica Segmentata, I suspect my like of them goes back to a bunch of Timpo figures I had when I was a youngster.
The Warlord figures have been around for while, go together fairly easily, choices of sword-arm or pilum, a few different head choices. The ones in the pictures are a mixture of the basic set and the set sold as "veterans" - these give you a few extra choices - different heads and helmets, and battered shields. All the veterans have the additional magnia sword- arm armour a few legionaires adopted for the Dacian wars. Fortunately these are indeed for the Dacian campaigns so they will fit right in.
                       There are a few extra metal command figures mixed in- manufacturer unknown.
Anyway, I'm enjoying doing these, which is probably just as well, seeing as there are a few to paint! It makes for a good diversion from the WWII projects which I'm also doing for myself.
        So thats a few Romans, Next up, I'll be showing some rather lovely Dacian tribesmen to oppose them

New Year, Fist Update....


Hello all,
 

Just wanted to drop in and give an update. The transition from WGF is complete, we have our warehouse and have been shipping from that location for about two months. We have worked out the software issues for the wholesale orders and have been filling them.
 
We have about a year's supply of product on hand and OOS items such as the Panzerjäger are on the water heading here now.
 
I have been working on the day to day business aspects, cost analysis, product restocks back end implementation issues, etc. so not a lot of glamorous items to give an updated on for that front.
 
We have two restock orders incoming from China, the cost has been educational. The cost of shipping is not just crazy expensive for my customers but for us as well. In some cases, it costs more to ship a product than it does to produce it, in other cases the cost to produce a kit was not in line with what it is being sold at into distribution. Some kits were being sold at a net loss once shipping was factored in. Unfortunately, this will mean a price increase, some kits will see a marginal increase, other will be a bit more drastic.

I will give a detailed SKU by SKU run down and explanation later this week.
 
We have two new SKU's that will be offered once they arrive. The 15mm scale Capacitor cooler and a 60mm tall display model of one of our Assault Troopers. We should have these in hand sometime next month. We are putting the final touches on the files for the Shadokesh main trooper box set. No eta on a release date yet for the Shadokesh, until they are on the water and heading here it is simply impractical to give an estimate.

 
That's it for now.
All the best!

Mark

الاثنين، 23 مارس 2020

OpenGameArt Summer Game Jam #3 Has Begun


One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms.

The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, along with any derivates, must comply with the specific licensing of each.

While this does not mean any game submitted to the jam will be libre, there's a good chance some will be, so regardless of whether you are a game developer or not, it would be wise to keep an eye on the contest results. It is also worth applauding OGA's initiative as a way of fostering usage and creation of Creative Commons licensed assets, and to spread word of the cultural benefits of open development.

Further information regarding regulations and prizes can be found on the jam's official page here.

OpenGameArt is ran entirely as a volunteer effort. Should you wish to contribute, you can check their forums for volunteer openings or help support server costs by donating to their Patreon.


Comments and questions? Post them on our forum thread.

الجمعة، 20 مارس 2020

ASOIAF: Deployment And Activations

Get ready for some hard lessons.

One of the best things about this game how in-depth alternate deployment and activations work.  All of this is outlined really well in the main rulebook, but I want to take a moment to stress the importance of how greatly this affects overall gameplay.  A lot of this harks all the way back to my WHFB days where "drops" and chaff really meant something when it comes to deployment.  Having more drops than the opponent allows you to see where their most crucial units get placed so you can better deploy against them.  Keep in mind that when it comes to "drops", this is strictly limited to combat units.  It doesn't matter how many NCUs you have when it comes to deployment, but this will matter when it comes to overall activations.  Activation order and the number of total activations matter because the more you have, the more you can "force" your opponents to activate their units so you can better counter them.

Alright, so let's dive into deployment first.  Going forward, I'm just going to call these drops because I'm an old-school WHFB player and you're just going to have to deal with it.  I'll start by using my Robb Stark list vs. the previously posted Ramsay list.

Faction: House Stark
Commander: Robb Stark – The Wolf Lord
Points: 40 (4 Neutral)

Combat Units:
• House Umber Greataxes (7)
  with Robb Stark – The Wolf Lord (0)
• Grey Wind (0)
• Stark Sworn Swords (5)
  with Bran and Hodor – Protector and Ward (3)
• Summer (0)
• House Umber Berserkers (7)
  with Sworn Sword Captain (1)
• Stark Outriders (7)
  with Brynden Tully – Vanguard Infiltrator (3)

Non-Combat Units:
• Sansa Stark – Little Bird (3)
• Lord Varys – The Spider (4)

Made with ASOIAFBuilder.com

vs.

Faction: House Lannister
Commander: Ramsay Snow – The Bastard of Bolton
Points: 40 (20 Neutral)

Combat Units:
• House Clegane Mountain Men (6)
  with Ramsay Snow – The Bastard of Bolton (0)
  and Theon Greyjoy – Reek (0)
• House Clegane Mountain Men (6)
  with Dreadfort Captain (1)
• Bolton Cutthroats (5)
  with Assault Veteran (1)
• The Flayed Men (10)
  with Gregor Clegane – Mounted Behemoth (3)

Non-Combat Units:
• Tywin Lannister – The Great Lion (4)
• Lord Varys – The Spider (4)

Made with ASOIAFBuilder.com

Before we talk about anything else, keep in mind that after the battlefield is set up, you roll a die with your opponent and you see who gets to pick their deployment zone (winner chooses or passes).  The player who does not choose their Deployment Zone will the First Player.  The player who chooses the deployment zone puts down their first combat unit.

As you can see in the example lists above, Robb's army has a total of 6 drops compared to Ramsay's 4 drops.   This is one of the best things about the Stark Dire Wolves and that's because it comes with good 0-point chaff that are combat units.

If you choose Deployment and therefore starts deploying first, it would look like:
  1. You put a wolf down
  2. They put down a combat unit
  3. You put another wolf down
  4. They have to put another combat unit
  5. You put down some Stark Swords
  6. They put down another combat unit
  7. You put down some Berserkers
  8. They have to put down their Flayed Men with Ser G
  9. Now you counter-deploy your Greataxes to meet his knights
  10. ...and you can put your Outriders somewhere that best suits your needs

Hell, if you count his drops ahead of time, you can even choose to Outflank with your Outriders because you know the drop advantage is yours.  Always count the number of drops your opponent has and take note of any units of significance.

Do you see the power of having more drops than the opponent?  This is actually one of Stark's most powerful tools and that's the free Dire Wolves with Robb and Brann.  Once Shaggydog gets up in here, it's going to be a hoot.  Even having one drop over the opponent can mean a big difference because it allows you to better set up your slower moving speed-4 Greataxes somewhere that's going to scare those Flayed Men.  If you end up tieing with your opponent when it comes to drops, consider letting them choose deployment so they drop first.

Activating in the most optimal order is key.

Next, let's talk a little bit about activations.  For the most part, I'll try and keep things as generic as possible.  Knowing the when and why you activate your units will mean the difference between victory and defeat.  This is where most of the complexity of the game comes from.  By understanding that your NCUs count towards total activations and directly interact with the game through the tactics board, this greatly enhances how you play the game.  While most units interact directly with tactics cards, there's also a ton of ways to cheat out free actions.  To explain all of this is going to be really complex because it's simply impossible to predict any and all events that are going to happen in a game.  No worries though, I'll try and give out some hints based on the games I've had so far.  Keep in mind that who is First Player also matters greatly.

Here are some helpful tips:
  • NCUs tend to activate first to either stifle the opponent's zones or take advantages for themselves.  For example, as First Player, taking the Tactics zone can be super useful, or robbing the Stark player of free maneuvers can also be strong, especially when there are plentiful objectives on the board.
  • Whenever you interact with the tactics board, you should first consider if you're planning to give a direct benefit to yourself or to disrupt the opponents' plans.  Every decision you make should be deliberate and has a significant impact on the game.
  • When units are already engaged,  claiming the Combat zone is very strong and should be claimed if you have First Player.  This is essentially a free combat action, which is just incredible.  Anything that gives free anything is highly-sought after.
  • Activating your Dire Wolves first before your main combat units allow you to better move units in response to what the opponent is going to do.  They have to activate their units and cannot choose to just pass.  They can, however, put an activation token on the unit and just not do anything.
  • Always look for low-risk activations first if you want to bait your opponent into doing something so you can counterplay it.  However, you need to prioritize high-value activations if you absolutely need something to go in your favor.  This is how tempo is set by the player:  If everything you're doing gives you an advantage some way or another, you will always be ahead.  An example of this could be deciding to put an NCU down first to disrupt the opponent or to activate a unit.  You want to choose the one that will put you ahead while leaving the opponent unable to respond.  The best type of activation is getting to do something that gives you advantage while the opponent gains nothing.
  • As the game progresses, this is where the true chess element of the game comes in:  Choosing the wrong activation order can literally mean victory or defeat.  Everything is a risk because both you and your opponent has a hidden hand of tactics cards, and with NCUs being different every game, there's always going to be calculated risk.  This is why Varys is one of the strongest NCUs in the game currently:  He has 4 tries to foil your opponents' plans with the tactics board or their NCUs.
  • Once combat is joined, the focus of the game shifts a bit from NCUs to actually fighting the battle.  Otherwise, you risk skipping pivotal combat and your opponent might just tactics your unit into the ground before you get a chance to swing.  If you see the opportunity to inflict damage, it's almost always worth it to take it unless you have the appropriate counter.  Look for unit activations that will give you the battlefield advantage.  NCUs are not the ones fighting over objectives.
  • Typically when you're a couple of turns in and the battle is joined, you should look for opportunities for free actions first, then combat, then NCUs in that order.  There are many factors that will change this order around, but that's completely up to you to analyze the opportunity cost.  Since there are a lot of things to keep track of once battle is joined so it's important for you to get comfortable with your units, your commander, your NCUs, and your tactics cards.  Else, you risk missing vital opportunities or triggers that can win the game for you.

Alright, that's pretty much all I have to say about activations.  There are just a billion examples and each one of them is unique.  However, I think mastering your activations is the most difficult, most complex, and most rewarding part of the game.  It's probably the biggest factor in identifying player skill and experience, so it's definitely worth practicing.  Good luck!

الخميس، 19 مارس 2020

GTA 5 DOWNLOAD HIGHLY COMPRESED





Grand Theft Auto V is an action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released in September 2013 


GAME HAS NO ANY PROBLEM  CHED IT BY Y.YADAV




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  • Video Card: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, *11)
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