الخميس، 23 مايو 2019

Movie And TV Reviews: Lady Bird, The Post, Molly's Game, Goodbye Christopher Robin, Westworld, The Marvelous Mrs. Maisel

See all of my movie reviews.

Lady Bird: Greta Gerwig's first outing as a director is a smashing success. I have complicated feelings about Greta, in that I admire her intentions in writing and playing in quirky comedies, such as Frances Ha. However, I felt that her movies were not quite there yet, not quite jelled. The characters were too unrelatable, and the plots too chaotic and off-putting. This is the first one she really gets right.

Christine is a teenager who calls herself "Lady Bird" for no discernible reason. The movie is basically an arc in the life of Christine and her relationship with her mother as she navigates the last year of high school in Sacramento. She makes and loses friends, fights, makes up, and fights with her mother, and tries to get into a college on the East Coast that will get her far away from her family.

I have been a big fan of Saoirse Ronan, from Atonement to Hanna to Brooklyn. She and Laurie Metcalf, as well as the rest of the cast, give perfect performances. If there is any flaw to the movie it is that it could have been more: more sweeping, maybe have another deep relationship arc in addition to the main one. But that's hardly a flaw. Worth watching.

The Post: Hanks, Streep, and Spielberg give us another newspaper drama, this one about the publishing of the Pentagon Papers that broke the story about how a series of US presidents and higher ups were all lying about the Vietnam War, pretending that the US was fighting to liberate South Vietnam when they knew all along that the war could not be won and the real aim was to broadly fight China.

It's a good movie, if not a great one. Roughly on par with other newspaper movies I've seen, including Spotlight and All the President's Men., but with a narrower aim. The main conflicts are a) publish or not? and b) can Streep's female character assert authority at the paper without making a major blunder? Streep plays the owner of the Washington Post, a position she inherited from her late husband, and a woman bullied by her all male board. She is seemingly willing to let them bully her until she finally takes a stand. Hanks plays the chief editor who is pushing to report a story while the government wants to sue them for espionage.

If you happen to draw a parallel between the historic ideals of freedom of press versus a tyrannical, corrupt president and anything happening today it's because we once trumpeted these ideals very clearly. Reality has a bias toward the truth, which any amount of modern obfuscation cannot truly suppress. And it is good not to lose sight of the ideals for which we stand.

Molly's Game: If it's been a while since you've seen a Sorkin picture, you'll find it is like riding a bicycle. You will immediately be expecting to see Josh Lyman or Sam Seaborne walk in from some corner of the screen.

This is the story of a woman who uses some incredible insight, people skills, and brass balls to end up running a high stakes poker game for important celebrities and executives, first on the West Coast and then on the East. The enterprise lasts until the feds and the mafia move in on her. The story is told from a series of flashbacks interspersed with her finding a lawyer and navigating her legal case. It is based on a true story.

Jessica Chastain does a fine job in the lead role. Everyone else does fine, except Kevin Costner who seems out of place as her often distant but high pressuring father. Regardless, it is a Sorkin story, which means witty, clever, entertaining dialog and characters who are ten times brighter and more accomplished than most people you will ever meet. Well crafted with great cinematography.

Goodbye Christopher Robin: The story of A.A. Milne, his wife, and his son Christopher Robin, how the Winnie the Pooh books came to be, and the effect they had on their lives. Spoiler: on the one hand the books are the most successful children's books of all time. On the other hand, they destroyed the life of Christopher Robin and his relationship with his parents. The movie actually gives us a slightly happier ending than the real life events.

Milne's wife is shown to be a bit of a shrew, with just enough redeeming moments to make her two-dimensional, but not really likable. Alan Milne is more sympathetic, although he blatantly and blindly uses his son poorly without much thought. It's all pretty tragic.

It's a decent movie for what it aims to be, somewhere on the same level as Becoming Jane or Miss Potter. It is well acted and lovingly directed and filmed. It tells its story well enough. But it's not a very important story or movie, for all that, and only the falsified, slightly happier ending gives the viewer any kind of comfort.

Westworld (season one): I saw a few episodes of Humans and couldn't get into it. I was a little concerned about the level of violence I heard about in this series (I won't watch Game of Thrones). Somehow, the fact that the violence happens to robots makes it easier to take, although the question remains exactly whether the robots are or are not conscious, so you have to decide that for yourself if the violence is watchable or not.

I am a huge fan of Evan Rachel Wood; she and everyone else do fine jobs. Unlike Humans, the stories are quite captivating, with a number of whodunits and what's going to happen nexts that got me hooked. The stories take place in the facility that creates and maintains the robots, as well as in the play world of Westworld, and they include scenes that occur as flashbacks from the robots' perspective, despite the fact that the robots are not supposed to have memories.

There is nudity, but respectfully done and never gratuitous. The sex scenes are all pretty unsexy.

The Marvelous Mrs. Maisel (season one): The next series from Amy Sherman Palladino (Gilmore Girls, Bunheads), this one succeeds better than Bunheads did. Bunheads had a few great scenes, but it was too unrestrained in ridiculous plot and ridiculous dialog, which made it hard to relate to. This series only has one Bunheads-style conversation that set my teeth on edge in episode two. Thankfully that was the only one.

Midge is a perfect 1950s Jewish housewife who is supported by her husband and who in turn supports his occasional forays into standup comedy. He's not good at it, and one day he decides that she is not supportive enough of him and he leaves her. She then discovers, albeit reluctantly, that SHE is good at comedy. Cue a lot of denial, drinking binges, and attempts to make a go at standup comedy, all the while continuing to navigate her 1950s Jewish family, neighbors, friends, children, and still husband, all of whom remain blissfully unaware of her secret life as a comedienne.

It's not as good as Gilmore Girls, which had the great triple relationships between the three women, as well as their suitors, husbands, and the funky Connecticut town Stars Hollow as color. The supporting characters here are not as fun, there is no funky community background. But we have a few great scenes with a young Lenny Bruce. The best scenes are the ones where she does her Lenny Bruce style-standup, something which could not really have happened in the time period of the show, and so represents a kind of wish fulfillment on the part of Amy and for the viewers.

Amy's dialog is distinctive, and it's fun to hear. I just wish the show also had a teenage daughter.

TOP 10 MOVIES OF 2018


2018 is over, and it was quite an eventful year. Cinematically speaking it was probably one of the best years for big budget movies, with only a small number of them being terrible (even though their box office was all over the place). Television gave theatres a run for their money too, with many productions besting anything on the silver screen. But this post is about movies, specifically my TOP 10. Read on to see my highly subjective list...

Read more »

Veins Of The Heartland

What's going on everyone!?


Today for the #2019gameaday challenge dear ol' dad and I played a game of Ticket to Ride on our tablets. 

Luckily for dad, I played an honest game and didn't cut him off on a route or two of his that he got on me which ended up winning him the game!

All in all, it was a great time and I can't wait to play again.


As always, thank you for reading and don't forget to stop and smell the meeples! :)

-Tim

July Scrum Rnd2 - Madrak2 Vs. Baldur1


Last night I got my round two of the July Scrum league in vs. Jordan and he was kind enough to allow me to pause the clock between rounds to take a picture to write a detailed report.  I am extremely excited to be writing this match up because it was one of the best kinds of game: it swung wildly back and forth, with the game ending on Turn 7 with me at 40 seconds and Jordan at 30 seconds.  I'm very grateful to Jordan for the match and look forward to other matches in the future.

Jordan's Lists

Baldur1 Bones of Orboros
-Megalith
-Wold Guardian
-Woldwarden
-Woldwatcher
-Woldwyrd
-Woldwyrd

Stoneshaper
Stoneshaper
Stoneshaper
Blackclad Wayfarer
Sentry Stone & Mannikin
Shifting Stones
Celestial Fulcrum

Kaya2 - No Theme
-Laris
-Feral
-Gnarlhorn
-Warpwolf Stalker
-Argus
-Druid Wilder
Feralgeist
Lord fo the Feast
Reeves of Orboros (min)
Shifting Stones + Stone Keeper
Tharn Ravagers (min) + Chieftain

Matchup Analysis

So it's a Bones list and Kaya2 out of theme, my initial thoughts are "look at the stones on this guy!".  Trolls have always been a bit of a bad matchup for Circle in the game and it seems immediately obvious my drop is going to be Madrak2 and Jordan will be forced into Baldur1.  Simply put both of my lists can run over Kaya's list without breaking a sweat, particularly Grim2.  Conversely out of the two I'm probably better off with Madrak into Baldur.  This is exactly what happened, Jordan didn't even bring his Kaya list with him when he arrived to play our game.

For reference my Madrak2 list is:

Trollblood - Madrak2 Toughallo

Theme: Band of Heroes
3 / 3 Free Cards     74 / 75 Army

Madrak Ironhide, World Ender - WB: +28
-    Trollkin Runebearer - PC: 0
-    Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 15)
-    Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 13)

Fell Caller Hero - PC: 0
Fell Caller Hero - PC: 0
Eilish Garrity, the Occultist - PC: 5

Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9
-    Stone Scribe Elder - PC: 3
Trollkin Long Riders - Leader & 4 Grunts: 20
Trollkin Long Riders - Leader & 4 Grunts: 20
Kriel Warriors - Leader & 9 Grunts: 11

Our Scenario was The Pit 2.

Deployment


I wont the roll off to go first and Jordan picked his table side. Since we both had an extra 2" of deployment we were starting off really close to each other.

My Turn 1


I respected the output of the Woldwyrds to murder Longriders with Blood Fury on them, so I simply dump all my Fury onto the stone and run forward, keeping everything except one Long Rider under the aura and sing for no continuous effects.

Jordan Turn 1



Since I had zero chill, Jordan was forced to feat turn 1.  This sees him kill a Longrider from my left flank with a Woldwyrd, Fulcrum, and Woldwatcher finally finishing it off and creating a forest out of its corpse. On the right flank Jordan takes some Geomancy shots at my Longriders doing minimal damage, but he makes a mistake by running the Manikins to jam before taking his shots with the Woldwyrd.  He misses my Longrider and kills his Manikin furthest to my right.

Of note - I forgot to deploy Eilish and Jordan was kind enough to allow me to put him at the back of my lines, so I had him hide in a trench.

My Turn 2


After some careful measurements, I am able to get one Longrider over the wall and into the Woldwyrd on my right flank and one Longrider can engage it over the wall - all without entering Baldur's control area.  Madrak puts Bloodfury on the right most Longriders and then fills the stone, sitting on 1 after a Harmonious Exaltation. I was careful to stay more than 2" from the forest, respecting Baldur's assassination.

The Fellcaller gets puppet master from Eilish and then activates (after the stone!) and sprays off one of the Manikins to clear my charge lane, and then sings Pathfinder on the Longriders (they were out of Baldurs feat). Luckily I do no damage to my Longrider.

I'm able to kill the right Woldwyrd with the Long Riders and while I am able to get a single rider to the Sentry stone, it leaves it on one box.

On the left flank I call pathfinder to allow the Longriders to shift left and I'm able to just toe my Bomber into Baldur's forest to see through to the other side to kill a Shifting stone. Jordan shield guards the first shot, but the second shot is able to kill a stone and take teleportation off the table.

Jordan's Turn 2


Jordan decided that murdering Trolls was his fucking job and it was time to go to work. The left Woldwyrd shifts right and shoots two Longriders off the table thanks to them having an upkeep on them. The Blackclad gets hunters mark on the unit and then Megalith and a Woldwarden decide to kill the other riders, with more than enough fury to Earth Spikes and knock down the right Fell Caller, then kill my Runbearer, with his crit knocking down Madrak, my left Fell Caller, and a Kriel Warrior.

Jordan uses his still alive Sentry Stone to make a Manikin who then sprays down part of my Krielstone. He then runs and Jams up my stuff with shifting stones and the Woldguardian has the +2STR/ARM spell on it (which I forget about).

To top it off he's also able to kill two more Longriders from my left flank with his Fulcrum and the Watcher, scoring 1 point.

Overall, I'm astonished I'm still able to sit comfortably as I write this after the ass beating Jordan laid down here. Suffice it to say I didn't at all expect to lose nearly that much. On the plus side, Jordan was not able to kill my objective and score more than 1 VP.

My Turn 3


My initial plan was to have the Longriders and Fell Caller kill the Woldwarden, the Mauler kills Megalith, and then the Bomber kills the Woldguardian. Simple, right? Turns out this was less simple and more of a "I'll try to do too much and as a result accomplish nothing for $500, Alex."

Since my Runebearer was dead, I should have noticed my plan was utterly doomed to failure since I couldn't upkeep Blood Fury and so would need to cast it and then two Rage's to properly achieve my goals. I similarly couldn't actually charge the Woldguardian and so would need Madrak's feat to et into him, burning 1 attack off the Bomber. I also forgot the Guardian had the +2 ARM spell.

Madrak stupidly goes first, sacrificed movement to stand, feats, then throws his axe to kill the Manikin in the Longriders way.  I put Bloodfury on the riders, and then Rage on the Bomber.

My left Fell Caller sacrificed action to stand and then walks 5" and calls to stand up the other Fell Caller.  Eilish gives that Fell Caller puppet master (another mistake, it should have gone on the Mauler). The Stone activates for +1 STR, and then the right Fell Caller charges into the Warden, doing decent damage and not even needing the Puppet Master.

The Longriders charge and impact attack and I kill it between two impact attacks and one charge attack, they Reposition out of the Maulers way.

The Mauler is dice off 2 from Megalith since he didn't have Rage and I decide the extra attacks are better.  I charge in, missing my second initial and losing the chain attack. I proceed to roll a bunch of 5's for damage and leave all of Megaliths systems up.  The Bomber similarly fails to do too much to the Woldguardian, though he kills two Stones for my trouble due to Feat.

On the bright side my Kriel Warriors with near zero buffs on them decide to charge in and utterly annihilate the Woldwatcher.

If I wasn't hell bent on making mistakes I would have Jammed up the Woldguardian with 2-3 Kriel Warriors and used the Bomber to possibly kill the objective and if I had enough Kriel Warriors left maybe I score a point by killing the Woldwatcher anyway.  Rage and Puppet Master goes on the Mauler who would then murder Megalith and then I'm way ahead on the piece trade and at least tying scenario.

Jordan Turn 3


If you remember Turn 2, you'll know that Fucking Murdering Trolls is Jordan's job description.  Megalith gets +2 STR from a Stonekeeper and walks to be able to kill the Mauler and hopefully kill the Objective.  Luckily for me he has to focus everything on killing the Mauler and isn't able to kill the Objective.  I pulled the 5 Fury off the Mauler when it dies.

The Sentry Stone spawns a new Manikin who then kills my right Fell Caller. The Woldguardian gets an additional +2 STR from another Stonekeeper and trivially murders my Bomber.

The Woldwyrd starts gunning down Longriders, but isn't able to kill them all. In fact he's only able to force a Tough on one rider, who gets charged and killed by a Blackclad who then Battle Wizards to kill some more of my Kriel Stone.

The only area where Jordan didn't completely meet his Troll Murder Quota was with the Fulcrum who only killed a few Kriel Warriors.  The other bit of good news is that no one scores anything on Scenario this turn, so I'm only down 0-1.

My Turn 4


This turn I finally decided that Sticks and Stones have broken enough of my bones and the best way to make them never hurt me again is to annihilate them.

Madrak upkeeps Bloodfury on the single Longrider.  The Fell Caller activates and puts +2 MAT on the Krielstone unit.  The Stone spends a fury for +1 STR and then declares a Charge/Run to kill the goddamn Blackclad who sprayed them down.

The Longrider has similarly had enough of the shit out of the Woldwyrd and Sentry Stone. I charge the Woldwyrd and am able to get impact attacks on both the Woldwyrd and the Sentry Stone. The Sentry Stone dies and I miss the Woldwyrd with my impact.  I roll like goddamn FIRE on the charge attack and leave it on like two boxes. Madrak activates, casts Blood Fury on the Kriel Warriors.

The Kriel Warriors decide to continue to be bosses, two charge the Stonkeeper and CMA to get a hit and kill him.  The others charge into the Woldguardian, and then rip it to shreds. I'm able to redirect a charge attack into the Woldwyrd, I hit, and then take the last points off.  As such I score the center zone.  Score is now tied, 1-1.

Jordan's Turn 4


Here is where things start going bad for Jordan.  He's only able to kill a few of the Kriel Warriors, notably failing to clear the left zone and score due to dice keeping one contesting Warrior alive.

He is able to kill my objective and clear the right zone, scoring two VP's here. He also sacrifices a Stonekeeper to prevent me from scoring the center.  Score is now 3-1 for Jordan.

My Turn 5


Madrak gets his two free Fury from the dead beasts and upkeeps Blood Fury on the Kriel Warriors.  The Stone activates and sings for +1 STR and I move the one model to contest the left zone. He misses the Stone Shaper.

Eilish gives Madrak Puppet Master.  Madrak activates, aims, and boosts to hit the Shaper, killing him and clearing the center zone.  The Kriel Warriors charge into the Fulcrum and carve off damage. The Fell Caller charges in, and fails to kill. The Long Rider has to charge in and is finally able to kill the Fulcrum.  I made a mistake in forgetting to reposition the Long Rider and turn him to face Jordan's models coming into the center zone.

Clock is getting low. Score is now 3-2, sill in favor of Jordan.

Jordan Turn 5

I forgot to take a picture here, though what occurred should be apparent in the next picture.

Megalith moves up and kills the contesting Stone model in melee, then Geomancies and kills my Stone Scribe Elder and the last grunt in the Stone unit, leaving only the Bearer itself. Jordan puts a forest up to block LOS to Megalith who is now contesting the center zone.  Jordan scores my left zone and the score is now 4-2 in favor of Jordan.

My Turn 6


Madrak gets his two fury and upkeeps Blood Fury on the Kriel Warriors.  The Warriors and Fell Caller charge the objective and kill it, with the two Kriel Warriors who couldn't get in taking position to contest the center zone. Madrak and the Stone run to the right zone and I make a critical error, I leave Madrak within 2" of the forest, forgetting about Baldur's threat.

I position the Fell Caller just outside of Megalith's 9" threat.

Eilish decides to sacrifice himself for the cause and contests the left zone. 

I score two points, tying the game 4-4.

Jordan's Turn 6


Jordan decides to go for the assassination I dutifully gave him.  Megalith moves up and then misses Madrak with his Geomancy.  Baldur doesn't upkeep the forest, casts it on himself, then teleports to within 2" of Madrak.  He's got 4 Fury.

He boosts to hit Madrak (3 Fury left) and hits, but I sacrifice it to the Stone, who suffers the Weight of Stone effect, and then decides to pass his Tough check. Baldur buy's the attack on the stone and kills it (2 Fury left).  He buys on Madrak again (1 Fury left), misses, and then he decides to camp his last Fury.

I score on Jordan's turn, bringing the game 5-4 in favor of me.

My Turn 7


Given that I'm under two minutes on clock, I decided to avoid the assassination and just play it safe. Fell Caller gives +2 MAT to the Kriel Warriors who charge into Baldur, one hits doing 8 damage. More importantly they get within 3" of Madrak who runs away from Baldur, taking the free strike and then killing the Kriel Warrior because Grim Salvation lets you sacrifice even free strikes.  I run to the other corner of the zone thinking there's no way Baldur can get to me and that's game.

What I should have realized was that he could teleport to me again and that to cement the game I could just surround Madrak with Kriel Warriors to really make sure I can't die, but I just try to put them in the way.

Still, I score yet another VP for the left zone and bring the score to 6-4, thinking I've won the game. I clock back to Jordan with only 40 seconds left on my clock. I didn't even activate the Longrider.

Jordan's Turn 7


Jordan decides to pull yet another Surprise Motherfucker! He teleports Baldur to Madrak and I think I've lost the game. Baldur is down to 4 Fury for this assassination run.

He boosts to hit Madrak and hits (3 Fury left). He rolls a 5 for damage, Madrak takes 2.  Jordan proceeds to buy his next three attacks and after everything is said and done his damage rolls are so poor that Madrak is left with 10 health when Baldur is out of fury and only 30 seconds left on his clock.  Jordan does run to contest, leaving the score 6-4 and I win by scenario at the end of turn 7.

Conclusions

This game was insane! I managed to survive two assassination runs, and while that's normally not very surprising with Madrak2, in these situations it is very surprising.  Dice saved my ass when I made two mistakes that gave Jordan two assassination runs I didn't have to give him.  I also was able to recover from a critical set of mistakes on Turn 3 on my part and the late game idea of weapon master Kriel Warriors really came through.


Clock was extremely tight and was definitely forcing us to move very quickly so that's definitely a factor towards the end of the game where possibly better decisions could have been made. Still, I won this game through a series of critical dice rolls: Jordan failing to kill a contesting Kriel Warrior on Turn 4 was massive, and then my passing the tough check on my Stonebearer on  his Turn 6 assassination run ate through enough of his fury to keep me alive.

Overall it was an incredible game, the kind that really makes you appreciate Warmachine.  I look forward to playing Jordan again.

My conclusions going forward is to take notice of exactly how fucking good higher model count lists are in scenario. I remember that from the last Scrum in 2017 and it seems just as true today.  Looking forward and knowing that I want to play Convergence, primarily in Destruction Initiative, I'm going to start having the kinds of large attrition swings in my games if I can't mitigate my opponents.  The model count and unit buff on the late game Kriel Warriors really saved me here.  I'm going to need to keep that in mind as I move forward.

الثلاثاء، 2 أبريل 2019

Episode 37: The Power Of Positive Larding Is LIVE!

Ep 37: The Power of Positive Larding

https://soundcloud.com/user-989538417/episode-37-the-power-of-positive-larding

Nick Skinner, Richard Clarke and I talk about What a Tanker and all things Lard.
Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer

Follow Nick @dozibugger and Richard @TooFatLardies on Twitter! The Too Fat Lardies Website Blog and Forum https://toofatlardies.co.uk/

What a Tanker Pre-Order
https://toofatlardies.co.uk/product/what-a-tanker-complete-advanced-order-bundle/

Sailor Malan's 10 Rules of Air Combat
http://ww2today.com/27th-august-1940-raf-ace-sailor-malans-ten-rules

YouTube Crack That Tank
https://www.youtube.com/watch?v=3PL2HFLRMI0

US Army professional wargaming https://www.army.mil/article/202457/cgsc_tests_board_based_strategy_game

S.L.A. Marshall Men Against Fire
https://www.amazon.com/Men-Against-Fire-Problem-Command/dp/0806132809

M40 105mm Recoilless Rifle
https://en.wikipedia.org/wiki/M40_recoilless_rifle

TFL Kriegsspiel
https://toofatlardies.co.uk/product-category/kriegsspiel/

US Army professional wargaming https://www.army.mil/article/202457/cgsc_tests_board_based_strategy_game

Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

Assassin's Creed Odyssey | Review, Trailer, Gameplay | Pro-GamersArena



Quick Facts :

  • Initial release date: 5 October 2018
  • Series: Assassin's Creed
  • Developer: Ubisoft Quebec
  • Platforms: PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows
  • Genres: Action role-playing game, Stealth game.


Assassin's Creed Odyssey is just about to release. The game trailer has a great deal of constructive responses from individuals. What's more, such a couple of days from the arrival of Assassin's Creed Odyssey, Ubisoft has discharged the official dispatch trailer for the activity RPG. For past trailers, Ubisoft either made two varieties to feature the amusement's two heroes - like the Gamescom realistic trailer or included the two characters in a single video. In any case, this time it's unique. 

For the release trailer, Ubisoft generally centered around Alexios and his development from a youthful youngster into an unbelievable Spartan warrior. The trailer flashes through the conceivable arrangements that you'll have the capacity to use to determine the contentions you'll look in Odyssey, for example, utilizing a bolt storm against moving toward watchmen or indicating sympathy towards somebody who's sincerely battling.


Like Assassin's Creed Origins, Odyssey dives into the most punctual clashes between the people that would in the end move both the Templar Order and Assassin Brotherhood. Be that as it may, without precedent for the establishment, you have the decision between two characters to play as, Alexios and Kassandra. Regardless of who you pick, you'll be given a similar generally story, exchange decisions, sentimental choices, and side journeys. 

What About The Gameplay?

Following a short cutscene you will be promptly requested to pick between two characters: Kassandra or Alexios, relatives of the scandalous Leonidas. Once your decision is made, you'll be dropped into 431 BCE. 




Here's the place your first taste of battle comes in. The center segments are to a great extent unaltered from Origins as you bolt onto foes and perform assaults utilizing the shoulder catches. Battle is available and genuinely lenient, albeit larger amount adversaries won't be reluctant to squander you in two or three hits (Not for my situation, 😜😜). 

The majority of encounters can be outperformed effortlessly. That is, insofar as you aren't imprudent. One of the principal moves you're educated is the repel. Accomplished by squeezing RB+LB, when utilized at the opportune time it leaves foes powerless against assault. I discovered this basic when managing which enemies whose watch wasn't effectively broken, which means I'd need to consider unheard of options to get a few slices in (where i mostly fail, 😝).


Avoiding is additionally vital, and doing as such seconds previously an assault results in a couple of valuable seconds of moderate movement, giving the ideal chance to strike. Everything feels astounding, regardless of whether early gear leaves a great deal to be wanted, doesn't make a difference around then. 



Dialogues are now a pervasive piece of Assassin's Creed, advising how you'll approach missions and connections all through Ancient Greece. This additionally stretches out to connections, with both Kassandra and Alexios ready to handbag sentimental undertakings of any gender. I worship this portrayal in such a blockbuster title, giving players a chance to be spoken to in a medium that is yet to really grasp inclusivity. 

It isn't nosy either, surfacing as discretionary discourse alternatives all through my few hours with Odyssey up until now. It's as yet vague to what expand picked exchange will affect the general plot or on the off chance that it'll just have a say in side missions, however even without this present it's as yet a long ways from the conventional structure past games received. Voice acting is tragically a blended pack outside of the primary cast, in spite of the fact that this could enhance sometime later. 


Ancient Greece is absurdly colossal. Comprised of many islands of changing sizes, you'll investigate the universe of Assassin's Creed by foot, steed and vessel. The last will be utilized to swap between island.


Trailer Impression :

I'll let you to decide this. Here's the trailer below, you can watch it and tell me in the comment box, what you think of it?



About Pre-Order :

You can pre-order Assassin's Creed Odyssey at best price from here. Just click on the Buy button.



الاثنين، 1 أبريل 2019

Battle Of Albuera 1811 - AAR


A big Napoleonic Game with bags of figures on an unfeasibly cramped table was the beginning of my gaming journey nearly 40 years ago and I am so glad to have that back in my locker.

A few months ago I posted a Scenario post for the battle, a combination of my holidays, shift work and illness meant that it took ages to finish, but with a permanent set up and a Yarkshire outlook, there's no need to rush lad.

https://yarkshiregamer.blogspot.com/2018/09/battle-of-albuera-1811-set-up.html


It was also the first real test of my Quarrie version of GdeB and it was a very positive experience, everyone got it straight away. After the game we all agreed they were the way forward and other than a couple of tweeks (some of which were rule based rather than National Characteristics (NC) based).

There were some anti NC comments on the previous post however I find them the most flexible way of representing troop types, for some reason some people can't get past the base stat line, it's a guide, if a particular regiment performed well increase the stats, if it's a Marie Louise battalion reduce them. A link to the original rules post is below.

https://yarkshiregamer.blogspot.com/2018/10/quarrie-to-general-de-brigade.html


Back to the battle itself, things started as you would expect with this battle with a French assault on the Alled right, specifically on the Spanish troops lining a number of hills. As per the scenario the French had 6 moves to "get on with it"

Vistula Legion Lancers make a hole in the Spanish Line
The French Cavalry didn't muck about and went straight at the Spanish Cavalry on the flank, it was no match and it wasn't long before the Spanish Brigade broke, first spoils to the French.

Godinots Brigade advance
In the meantime whilst the British and Portuguese were waiting for the signal to move out the French had redeployed Godinots Brigade to attack the Spanish above Albuera. The remaining French Infantry and Cavalry poured towards the hill line in one seemingly unstoppable wave.

Spanish Infantry open up on the approaching French
With the British troops only just waking up the first Infantry attack fell on the Spanish troops lining the hill. Ripples of musket fire went up and down the line as the French columns came on.

Recule
As you can see from the photo above and the abundance of Falter and Retreat markers the first blood fell to the Spanish who with a combination of steady fire power and poor French die rolling, saw off the initial assault of Godinots Brigade.



The troops of Gazan and Girand where coming into action whilst the French Cavalry continued to cause havoc on the allied right, The Vistula Legion Lancers tried to break the square of the Spanish Irlanda Regt, it was a close run thing but the square held.


After a brief lull the French renewed their attack on the Spanish, with the elite French Grenadier Battalion heading the charge the Spanish finally started to give way after a long hard fight. Brigades began to break and the resistance crumbled.


Coles Division had formed a defensive line with the Fusilier Battalions facing the oncoming French, this was fine whilst the Spanish held but as they left the field the flank of the Fusiliers was exposed. The Allied generals failed to deal with the position and left the flank exposed, leaving the British Cavalry unused on the hill at the rear of Albuera. This would prove their downfall.


Meanwhile the French and British Battalions clashed around the town, a couple of French units made gains but there wasn't enough support to push the advantage home.


The game ended when the French Grenadiers pushed home an attack on the flank of the Fusiliers, poor dice rolling saw the impacted battalion break and then a double 1 on the Brigade morale saw the flank collapse.

There were plenty of untouched British and Portuguese troops to allow an orderly withdrawal from the field but the day and the honours went to the French.

Below is a list of the casualties in our game, if a unit is not mentioned it suffered no losses, these casualties do not include routing troops.

French Casualties

Godinots Brigade
1/16 Legere 13 out of 28 figures = 260 men or 46%
2/16 Legere 16 out of 28 figures = 320 men or 57%
3/16 Legere 6 out of 28 figures = 120 men or 21%
1/51 Ligne 12 out of 36 figures = 240 men or 33%
2/51 Ligne 17 out of 36 figures = 340 men or 47%
3/51 Ligne 5 out of 36 figures = 100 men or 14% Routed
Grenadier Battalion 10 out of 48 figures = 200 men or 21%

Briche Cavalry
10th Hussars 7 out of 20 figures = 140 men or 35% Routed
21st Chasseur 4 out of 20 figures = 80 men or 20%


Brons Cavalry - No Casualties

Bouvier des Èclaits Cavalry
14th Dragoons 1 out of 16 figures = 20 men or 6%
17th Dragoons 1 out of 16 figures = 20 men or 6%

Unattached Cavalry
Vistula Legion Lancers 6 out of 28 figures = 120 men or 21%
27th Chasseur 1 out of 22 figures = 20 men or 5%

Girards Division
2/34 Ligne 3 out of 24 figures = 60 men or 12%
3/34 Ligne 1 out of 24 figures = 20 men or 4%
1/40 Ligne 4 out of 20 figures = 80 men or 20%
2/40 Ligne 1 out of 20 figures = 20 men or 5%

Gazans Division
2/21 Legere 13 out of 20 figures = 260 men or 65%

Werles Division
2/12 Legere 8 figures out of 36 figures = 160 men or 22%
3/12 Legere 4 figures out of 36 figures = 80 men or 11%
3/55 Ligne 2 figures out of 30 figures = 40 men or 7%

Total Casualties 2,700


Allied Casualties 

Colbornes Brigade
2/31st Foot 7 figures out of 21 = 140 men or 33%
2/48th Foot 1 figure out of 23 = 20 men or 4%
2/66th Foot 6 figures out of 22 = 120 men or 27%

Houghtons Brigade
29th Foot 6 figures out of 25 = 120 men or 24%
1/57th Foot 1 figure out of 32 = 20 men or 3%

Abercrombie Brigade
2/28th Foot 4 figures out of 26 = 80 men or 15%

Myers Brigade Broken Brigade
1/7 Fus 14 figures out of 36 = 280 men or 39% Routed 
2/7 Fus 1 figure out of 28 = 20 men or 4%
1/23 Fus 5 figures out of 37 = 100 men or 13%

Harvey's Portuguese Brigade
1/11 Line 1 figure out of 29 = 20 men or 3%
1/23 Line 1 figure out of 28 = 20 men or 4%


Hamilton's Portuguese Brigade
1/2 Line 3 figures out of 30 = 60 men or 10%
1/14 Line 1 figure out of 30 = 20 men or 3%

Blake's Spanish

Lardizabal Brigade
Canaris Foot 1 figure out of 24 = 20 men or 4%
2nd Leon Foot 4 figures out of 24 = 80 men or 17%

Ballasteros Brigade Broken Brigade 
Catalonia Foot 8 figures out of 20 = 160men or 40% Routed 
Pavia Foot 4 figures out of 20 = 80 men or 20%
Lena Foot 7 figures out of 20 = 140 men or 35% Routed 
Castropol Foot 8 figures out of 20 = 160 men or 40 % Routed
Inifiesto Foot 4 figures out of 20 = 80 men or 20%

Zayas Brigade Broken Brigade 
Spanish Guard 12 figures out of 30 = 240 men or 40%
Irlanda Foot 13 figures out of 30 = 260 men or 43% Routed 
Patria Foot 3 figures out of 30 = 60 men or 10%
Toledo Foot 1 figure out of 30 = 20 men or 3%
Esteramdura Foot 3 figures out of 30 = 60 men or 10%
Spanish Artillery 12 figures out of 12 = 240 men or 100%

Loys Spanish Cavalry Brigade Broken Brigade 
Castillo Hussar 5 figures out of 20 = 100 men or 25% Routed 
Granaberos Horse 6 figures out of 20 = 120 men or 30% Routed 

Penne Villemuir Spanish Cavalry Brigade Broken Brigade 
Reina Horse 7 figures out of 20 = 140 men or 35% Routed 

Total Casualties 2980 men

An excellent game, closely balanced and a good challenge for both sides, highly recommended, I will be looking at getting another big Napoleonic Game in soon but this time trying out the rule mods in a 1813 situation.